1. Where Design, Engineering Meet (Harvard Gazette
The composition and diversity of each cohort
is critical. If you go back to the engineering approach or design approach from decades ago, the disciplines existed in silos. If you’re in an engineering firm, you might bring in mechanical engineers for one piece of a project, chemical engineers for another piece, computer scientists a different piece. They really were islands, and they had to put the pieces together, and that for often a very ad hoc process. Here, we’re breaking down boundaries. That’s not to say we’re creating jacks-of-all-trades, completely cross-trained individuals, but we are preparing individuals to take a multidisciplinary mindset into a project environment and work across fields. It’s not that we’re just adding four or five disciplines and getting whatever aggregate product would come from that. We are building teams that can be more innovative in how they cross boundaries and collaborate. was
This is the future of how things will be done in the real world. Students are not getting plugged into traditional silos of very narrow expertise. They’re being forced to work on teams that require multiple skills. Diversity of thinking approaches, of backgrounds, of work experiences: All of these things will lend to the ultimate success of the program.
2. Five Critical Skills to Empower Learners In The Digital Age (Sung
- Alan November, a former teacher turned lecturer, consultant and author, challenged teachers to rethink how they start the school year by outlining skills that are crucial to students to learn in the first five days of school. )
4. Four Pillars of Great Teaching (Reich)-
The first job of a teacher is not to explain things clearly, it's to inspire students to want to learn. As Antoine de Saint-Exupery writes, "If you want to build a ship, don't drum up people to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea."
5. Redesigning A Design Program: How Carnegie Mellon University is Developing A Design Curricula for the 21st Century (Irwin
- the thought process and rationale for redesigning curricula for the Carnegie Mellon Design School is shared. )
Design is ubiquitous- we live the majority of our lives in the designed or 'built' world, and design is connected to many of the large problems confronting society. However, its very ubiquity gives it the potential to play a key role in the resolution of these same issues. Design is inherently a problem-solving process and fundamental skills of the designer are the ability to look for meaningful problems, frame them within appropriate contexts, and design a process for developing and implementing a solution.
6. To Get Into MIT's New Design Program, Students Must Score High On The 'Love Metric' (Thys
- explores the type of thinking and skills valued by the MIT Design School )